On the Game Producer Program, we give you the practical skills and tools required to lead small to medium-sized productions.
This program is specifically tailored to:
Future producers and leads
Producers and leads in the established game industry
CEOs in smaller companies
Entrepreneurs and solo developers in the game industry
Whether you are currently employed in the industry or trying to become a part of it, we have put together a program that will fit your needs. We will upgrade your skills, prepare you for the meeting with the game industry, expand upon your knowledge base and dive deeper into certain aspects of the producer role.
If you are starting a new business or climbing the career ladder, we will help you establish a solid foundation and broaden your network to make your business flourish. So if you have the ambition to lead and are looking for a comprehensive approach to producing, or just curious to dive deeper into a narrow aspect of it, our education is the right choice for you.
The Program
The Game Producer Program consists of three modules that run over the period of 10 months:
Project Management (Q3 & Q4 2025 - 10 sessions)
Differentiate between various phases in production
Facilitating production in small to mid-sized teams
Adapting production flow to your team and the deliverables
Product Management (Q1 2026 - 10 sessions)
Understanding the product from an end-user’s as well as the markets perspective
Monetization, User Acquisition, business cases and –plans
Pitching your game to investors and publishers
Leadership (Q2 2026 - 10 sessions)
Motivating your direct reports
Giving productive feedback
The leadership discipline in the creative business
30 sessions of 2 hours spread across 9 months
All sessions are available to join online
Each participant is offered up to 2 one-on-one coaching sessions per module (1 Hour)
3 assesments (one for each module)
Fact Sheet:
Program Start: 2. September 2025
Duration: 66 hours over 9 months
Time of day: Afternoon and evenings, on the side of your day-to-day job
Location: Online
Language: English
Enroll now to get:
Unique guest talks/workshops
Professional sparring & coaching sessions
Networking enhancing activities
Weekly lessons and exercise on practice related subjects
Access to vault recordings from previous years
Who's behind the program
Your Instructor: ANDERS VANG PEDERSEN
Business developer & head of GameProducer.org
Senior Lecturer and Head of Program at Dania Games
As the head of education Anders plans content, coordinates with partners
and is responsible for both advisory board and the educational product.
ADVISORY BOARD
Anders Vang Pedersen
Head of Education at the Game Producer Education
Danja Dimovska
Co-CEO at NapNok Games
Frederik Schreiber
CEO at SlipGate Ironworks and 3D Realms
Jonatan Yde
Executive Director of Department at Dania Academy
Niels Ahlefeldt Wetterberg
Director at Games Denmark
Nina Kelstrup
CPO at Funday Factory
Rebecca Lautner
CBO at Landfall Games
Søren Lundgaard
CEO at Ghost Ship Games
GUEST SPEAKERS
Alexander Skronski
Publishing Manager at Ghost Ship Games.
Allan Kirkeby
With many years of experience as a CEO and producer in the games industry, and with numerous titles under his belt, Allan knows his way around both the production and business establishment. As such he is also senior business developer at Game Hub Denmark.
Andreas Husballe
As the creative director of Vizlab studios Andreas works with concept art for game studios all over the world. His expertise comes from many years as Creative Lead.
Christian Stenz
As Lead Producer at Funday Factory Christian is the gathering force between multiple teams. He secures cohesion in the direction between production and c-level, and is constantly working to improve the agility of production.
Christine Thaarup
Christine is an expert when it comes to outsourcing. As an industry veteran she has worked with multiple big scale companies to secure the best possible outsourcing strategies.
Christoffer Greulich
Christoffer is VP & Product Manager at Betadwarf. He has solid knowledge of how to produce a game in balance with the wishes of the players.
Crystal Reid
As the narrative discipline director at Bungie, Crystal manages the narrative teams and have the overall responsibility for the narrative direction of Destiny 2.
Emil Stidsholt
Emil has numerous years of experience monitoring the market, identifying trends and know how to take advantage of this in his role as a Marketing Operations Manager at Lego Games.
Esben Kjær
Esben is a creative powerhouse and CEO of Kong Orange, which is behind innovative games such as Felix the Reaper and Heartbeats.
Forest Swartout
Forest is a seasoned professional in the game industry. She has worked in multiple different companies and with releases on just as many platforms. Her experience spans from Glu to IO Interactive and recently she has co-founded Twin Suns Corp. She is a subject matter expert on team dynamics and workplace culture, all essential qualities of a successful game producer.
Francis Fincke
As Marketing Director at Versus Evil, Francis has in depth know-how when it comes to branding, go-to-market strategies, fundraising and pitching.
Frederik Roose Øvlisen
With a PhD in behavioral economics and many years of experience in the film and game industry, Frederik is an expert when it comes to understanding the consumer and pricing.
Frederik Schreiber
Frederik is the king of old school retro shooters, Managing Director of Slipgate Ironworks and CEO of 3D Realms, where he is responsible for productions such as Ion Fury and Ghostrunner.
Jonas Byrresen
As the Lead Game Designer at Bedtime Digital Games, Jonas is closely involved in both production and design.
Aditionally Jonas is a key person when it comes to pitching and presenting new IPs to possible investors.
Julia Kenny
As the Content and Partnerships Manager at SEGA Europe Julia has a sixth sense when it comes to spotting the game concepts of tomorrow. With experience both as a developer and as a publisher she has a unique insight into what make a perfect pitch, especially when looking for a partnership or a publisher deal.
Karl Kontus
Both the founder/CEO at VG Insights and Senior Growth Manager at 2K Games, Karl has a unique insight into how the market of games work and operates.
Klaus Pedersen
Klaus Pedersen is the CEO of Bedtime Digital Games in Aalborg and is behind the creative world successes, Back to Bed and Figment.
Leah Verre
“I'm a producer at Turn10, working with the Concept art team on the next Forza Motorsport. I help the concept artists prioritize their deliverables, which include defining the look and feel of the game's cars, tracks, characters and overall design.”
Maria Garde
As the Lead Producer at Set Snail Maria is involved with multiple different segments of their production. Coordination is key, and she excels at creating cohesion and growing team dynamics.
Niels Ahlefeldt Wetterberg
With many years of experience from both the film and gaming industry, Niels is a powerhouse when it comes to knowledge of project management and leadership. In addition to being CEO and Artistic Director at Invisible Walls, he is also a permanent teacher here on the program.
Ole Teglbjærg
As the Head of Production at Flashbulb Games, Ole is an expert at growing teams that turn ideas in to great experiences.
Peter Fabiano
As Production Department Director at Bungie, Peter secures cohesion the in production of hit titles such as Destiny 2.
Renée Jessen
With many year of experience running Character, Renée is both passionate and competent when it comes to localizing the content of games. His understanding of how both culture and language affects games makes him a key partner when engaging new markets.
Robert Jønsson
Over the course of many years Robert has been, and still is, the go-to-person of legalities in the Danish games industry, especially with regards to publishing and investment.
Rune Dittmer
Rune has many years of experience as entrepreneur in the Danish Games Industry. Currently he is the managing partner of Flashbulb Games, and is responsible for titels such as Trail Makers and Rubber Bandits.
Sam De Boeck
As the founder of Oro Interactive, Sam is a specialist in market economics and how to price point your game.
Søren Lundgaard
As Founder and CEO at Ghost Ship Games, and with several productions behind him, Søren has a very extensive expert knowledge in areas such as product management, fundraising and market analysis.
Steffen Kabbelgaard
Steffen is the CEO at Beta Dwarf and as an avid Radical Candor evangelist. Steffen excel at growing his direct reports and in turn enabling his company to create great success' such as Minion Masters.
Game Hub Denmark is first and foremost an incubation environment for indie developers. In addition, they contribute expertise, content and a network of experts.
Dania Games in Grenaa is a provider and investor in producer training. Dania is behind the administration and ensures that the education maintains a high standard through many years of pedagogical theory and practice.
Testimonies from alumni
Helena Sokol, Assistant Producer at Game Swing
"The Producer courses at EA Dania gave me valuable insight into the multi-faceted role of a producer and helped me gain confidence in my own style of management and communication, which I utilize in my daily work as an Associate Producer at Game Swing.
The lectures and guest speakers were well assembled and gave the students possibility for collaborations, which for me resulted in new friends and network."
Mads Skovgaard, CEO & Founder of Fair Games
"In addition to providing good knowledge and tools for my future in games, the game producer education has provided many opportunities to expand my network. Both with guests during the course, and with my fellow students."
Kristoffer Einsbohr Rasmussen, Project Lead at Kong Orange
"The Game Producer education has given me a much stronger understanding of game production, both on a theoretical and pragmatic level.
The education has certainly played an important role in me landing my dream position in a bigger game project, and I use the toolset I’ve learned through the education every day."
Lykke Brandhøj Kristensen, Creative Producer at Vizlab Studios
"The Game Producer course gave me the tools to make the career change from teaching game design, to working as a Creative Producer. I now get to combine my love of game design with project management, which gives me the opportunity to collaborate with some of the most creative people and companies in the industry."
Pricing
program price: € 3500*
Note: Interview required before enrollment
6 talks by guesting industry experts (12 hours)
Access to video vault of prior talks and lessons
Certification as a Producer, with LinkedIn approval
24 Lesson of 2 hours (48 hours)
Up to 6 one-on-one mentoring sessions of 1 hour (6 hours)
Alumni offer: € 750*
Note: The Alumni offer is only available to those who have completed the initial Game Producer Program.
6 talks (12 hours)
Access to video vault of prior talks and lessons (XX hours of content)
*All prices are excluding VAT, in countries where applicable.